The complicated II: FMV screen complete and quality colorĤ.1 The complicated II – EXTRA I ball: Advanced Color Calculation Function “Gradation / Boken / Blur”. The complicated thing I: Smoothness in 3D games = 500 / 1,000 / 1,500 / ~ 2,000 quads frame = 25/30/60 stable FPSģ.1 The complicated I – EXTRA Ball I: Use of the SCU-DSPģ.2 The complicated I – EXTRA II ball: SD / HD screen resolutionģ.3 The complicated I – EXTRA III ball: Tessellation / LOD scenario / Mip Mapping.The least complicated: Gouraud shading and dynamic color lighting.In this spreadsheet you have the data that I have collected from 323 games. I will try to correct everything that arises. It is possible that I have made errors of interpretation or understanding. In this post I have used a lot of information, complex and in some ways imprecise. I will improve the text in future revisions.
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